Get it Right Football (owned by get it right) is a project that began on 2015, built on the Unity engine and is still ongoing. The project is an American Football training App (for PC and iOS) used to teach the mechanics, rules and can also evaluate the user. The product initially began just for NFHS football but has now expanded to IFAF, NCAA and TASO; this requires different build settings and features for each product. The basic core of the App is to view football plays in a 3D environment where the user can choose different cameras and even a free camera that can be used to roam the entire field. The play can be viewed while in "play mode" but can also be paused or stopped so the user can use a slider if they desire to view a specific moment of the play. The App has three major features divided into Mechanics, Rules and Evaluation. |
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Mechanics ModuleAs seen in the above video, the mechanics module is the base of the architecture. This is where the scenes were setup; each scene contains the players (which load a specific animation), the officials (the referees), and in some occasions other models that are on the sides. When the scene is loaded the animations are controlled by the play bar; this means that said animations had to be synced in order to be played together (the players and officials are different files that execute different animations). |
Rules ModuleThe rules module uses the Mechanics to load a scene, but activates different players and disables the referees. This module also loads text information with some links that point to a related rule (opens the corresponding scene and configuration). Most rules also contain UI elements that point to specific actions that are currently on-screen. |
Evaluation ModuleThe evaluation module loads a scene, executes a play and when it's done playing it loads a questionnaire related to what the user saw in the play. The questionnaire has some sprite animations and provides the user with a score and provides the correct answers in case they were wrong. |